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Post by Ninjakitty on Jul 24, 2016 17:22:43 GMT -5
Well, I would, but that would mean that anyone who wants to play on my map would have to do the same.
But will the game know when to use the alternate voxels? Or will it only be able to use the alternate voxels instead of regular when they are in game?
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Mxrtxn
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Posts: 344
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Post by Mxrtxn on Jul 24, 2016 21:33:37 GMT -5
Well, I would, but that would mean that anyone who wants to play on my map would have to do the same. But will the game know when to use the alternate voxels? Or will it only be able to use the alternate voxels instead of regular when they are in game?
1- Yes they would need to have the alternate voxel. 2- No the game wont. In the case of the original maps I would have to edit them personally. Maybe Robman can give you more details as he knows way more about maps than me (I actually never made a single map I only make the voxel pack). Good Luck. P.S. If nothing works, then disabling that voxel is the best option. That voxel in particular was one made in early 00s by the guys who made some addons like WIWY or Park. I rescued those voxels so it is likely that most of the people doesn´t even have the voxel as it is only available in my voxel pack.
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Post by Ninjakitty on Jul 24, 2016 21:52:46 GMT -5
well, luckily there isn't any other voxel I've needed to flatten, so it's not really too much of a problem. I could disable the voxel but I just realized I can't use it anyway, as both the sprite version and the voxel are the wrong size for the elevator. Still though, keep up the good work!  My map could definitely benefit from more voxels.
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Post by Ninjakitty on Jul 25, 2016 16:39:03 GMT -5
Could you make a voxel for sticky bombs and caltrops? I always enjoy using them in multiplayer but they are a little bit flat. Pic#2223:  Pic#2224:  Pic#2371: (not sure if the game even uses this one) 
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Post by Ninjakitty on Jul 25, 2016 16:46:20 GMT -5
Pic#2217:  Pic#2218:  Pic#2219: 
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Mxrtxn
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Posts: 344
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Post by Mxrtxn on Jul 27, 2016 19:27:28 GMT -5
About the sticky bomb I might do that in the future, maybe if I learn how to use the Magica Voxel I may go faster. Right now I have little spare time available.
Good News: I decided to update the voxel pack with the 2 chairs now done and the wooden puching staff made by Kada Lebowski.
See ya
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Post by Ninjakitty on Jul 27, 2016 20:00:35 GMT -5
I just tried magica voxel. It is actually pretty simple compared to how hard your DIY thread seems. It's pretty much the same as building something in Minecraft.  I might make a few voxels when I finish my map.
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Post by Ninjakitty on Jul 29, 2016 13:38:47 GMT -5
 With magica voxel, this only took about half an hour.  Of course, I made this when I was just learning how to use magica voxel, so it might not take as long for someone who is experienced. And, of course this is only one caltrop, untextured, and missing a leg but this is still proof that magica voxel is easy to use. I want to finish this when I'm done with my map.
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Post by Robman on Jul 29, 2016 15:55:32 GMT -5
It's nice to see Shadow Warrior getting some well deserved dedication again
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Post by Ninjakitty on Jul 29, 2016 22:59:26 GMT -5
"Well deserved" is definitely an understatement.
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Mxrtxn
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Posts: 344
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Post by Mxrtxn on Jun 25, 2017 3:43:54 GMT -5
Ok The dummy voxel still fixing it. Will be finished in the next month. 
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Post by Ninjakitty on Jun 25, 2017 12:30:13 GMT -5
Ok. NEW UPDATE! More than 5 new voxels! Pivots fixed in several previous voxels, some refixed their colors. Download: www.mediafire.com/?yan14dwgwv3ag1cEnjoy them Let me know your feedback. Martin Invalid or Deleted File.
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Corvin
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Post by Corvin on Jun 25, 2017 17:17:33 GMT -5
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Post by Ninjakitty on Jun 25, 2017 18:07:44 GMT -5
If It's from 2015, then I'm already more up-to-date *EDIT: Oh, whoops! LOL, I was looking at the wrong page somehow and didn't realize that it was from 2014
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Mxrtxn
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Posts: 344
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Post by Mxrtxn on Jun 25, 2017 20:38:21 GMT -5
If It's from 2015, then I'm already more up-to-date *EDIT: Oh, whoops! LOL, I was looking at the wrong page somehow and didn't realize that it was from 2014 Yes, I now always update the download link in the first page of this thread.
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Post by Robman on Jun 25, 2017 22:20:30 GMT -5
Mxrtxn, whenver you want that link on the first page updated, just give me the link and I'll update it as I've made it so you can't edit posts that are more than 2 days old.
Is there a new version of the voxel pack ready now that the link does need updating?
Maybe I should make a page for it on SWC where the file could be hosted also? Somebody hook me up with the lastest link/file and I'll make a page that stems off the files/links section.
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Corvin
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Posts: 259
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Post by Corvin on Jun 25, 2017 22:51:05 GMT -5
I think I just posted the newest version now on the same rtcm page on my site.
Just make sure you reload the page to get the updated download.
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Post by Robman on Jun 26, 2017 0:41:46 GMT -5
Alright, I've created a VOXEL PACK page. It's in the main drop down menu just above the HRP. or here's a link: swcentral.weebly.com/voxel-pack.htmlLet me know if you like it or want anything changed. Also, remember to let me know when you want the first post of this thread updated when you release an update to the pack Martin. Corvin - I guess the file in the first post here and the file on RTCM are the same, July 27 2016.
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Corvin
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Posts: 259
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Post by Corvin on Jun 26, 2017 16:52:34 GMT -5
okay Robman. I probably downloaded it from mediafire I think just recently and found out that it was newer than what I had. Must have been from this forum, first post. Getting old, can't remember some things, lol.
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Mxrtxn
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Post by Mxrtxn on Oct 15, 2017 7:26:37 GMT -5
Guys I am working night shifts since the begining of this year. That drains almost all my energy that is why I cannot post as often as I would like to. That is why the voxels are going so slow. In the meantime here´s a screenshot of the beat of the suitcase voxel:  Take care and see ya around Mxrtxn
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Post by Robman on Oct 15, 2017 13:30:47 GMT -5
Glad to see you're still working on them, hang in there buddy and keep up the good work.
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TMM
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Post by TMM on Oct 16, 2017 14:11:09 GMT -5
Love all those voxels! Thx 
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Mxrtxn
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Post by Mxrtxn on Jun 6, 2018 17:15:45 GMT -5
Ok guys I don´t wanna delay this forever as I wanna give you a new update ASAP. Nevertheless there are two sprites I need to turn into voxels. Those sprites are the weapons at Lo Wang´s Dojo  When I extracted them using another program I never could get them. Any help more than welcomed. Thanks Mxrtxn
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Post by Ninjakitty on Jun 6, 2018 18:18:53 GMT -5
Here ya go:   You might also want to fix the parking meter voxel. I've noticed that the parking meter voxel has coin slots on both sides while the sideview meter sprite shows that the coin slots are only on one side.
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Mxrtxn
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Post by Mxrtxn on Jun 6, 2018 18:20:27 GMT -5
Here ya go:   You might also want to fix the parking meter voxel. I've noticed that the parking meter voxel has coin slots on both sides while the sideview meter sprite shows that the coin slots are only on one side. Thanks for letting me know that. Do you happen to have the numbers of those sprites so I can replace them in the voxfil text file? Thanks again.
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Post by Ninjakitty on Jun 6, 2018 18:36:43 GMT -5
The axes are 5060 and the sword is 5061
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Mxrtxn
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Post by Mxrtxn on Jun 6, 2018 19:27:37 GMT -5
The axes are 5060 and the sword is 5061 Thanks Ninja Here´s a ninja sword for you: 
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Mxrtxn
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Post by Mxrtxn on Jun 22, 2018 18:06:00 GMT -5
testing some barrel voxels, still needs proper painting:  Also making the one of the level of the bath house. See ya
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Mxrtxn
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Posts: 344
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Post by Mxrtxn on Aug 25, 2018 14:59:51 GMT -5
The next update is very close... 
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Mxrtxn
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Posts: 344
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Post by Mxrtxn on Aug 26, 2018 15:29:29 GMT -5
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