Right on Good to see some more work towards the voxels.
The base of the lamp strikes me as a bit large but could just be me. Here is the lamp from the HRP.
While making the voxels I am trying to be the most loyal as possible to the original 2d sprite. Here´s the original sprite and the voxel side to side:
As you can see in the original 2d sprite, the gray base of the lamp is longer in terms of pixels, so when converting them into voxels I had to keep the same proportion as in the sprite.
The black part of the lamp is a pain in the ass to make as it is round and has a diagonal disposition and voxels are square so it will be time consuming as well.
By the way HRP automatically replaces the voxels with the correspondent polimer in case there´s no polimer the voxel stays.
Here´s how it looks so far in the game (pivots fixed, still gotta fix the rotation colors etc etc):
Picture below: This is the same voxel (not rotated at all) in level 2 Zilla´s Construction, unlike in level 1 Seppuku Station the orientation of the lamp looks good. However if I change the rotation so it looks good in level 1 it would look odd in level 2 or other... that is an echoe when making voxels, unfortunately.
Here some more. This is very time consuming so I will take a little break after this...
Side to side with the original 2d sprite (still incomplete by the way):
P.S. I will need some help finding the part of the shadow warrior game code where the candle animation is. So far I made the three voxels of the candle animation, but I cannot make an animated candle voxel animation like the ripper heart voxels...