Right on Good to see some more work towards the voxels.
The base of the lamp strikes me as a bit large but could just be me. Here is the lamp from the HRP.
While making the voxels I am trying to be the most loyal as possible to the original 2d sprite. Here´s the original sprite and the voxel side to side:
As you can see in the original 2d sprite, the gray base of the lamp is longer in terms of pixels, so when converting them into voxels I had to keep the same proportion as in the sprite.
The black part of the lamp is a pain in the ass to make as it is round and has a diagonal disposition and voxels are square so it will be time consuming as well.
By the way HRP automatically replaces the voxels with the correspondent polimer in case there´s no polimer the voxel stays.
Here´s how it looks so far in the game (pivots fixed, still gotta fix the rotation colors etc etc):
Picture below: This is the same voxel (not rotated at all) in level 2 Zilla´s Construction, unlike in level 1 Seppuku Station the orientation of the lamp looks good. However if I change the rotation so it looks good in level 1 it would look odd in level 2 or other... that is an echoe when making voxels, unfortunately.
Here some more. This is very time consuming so I will take a little break after this...
Side to side with the original 2d sprite (still incomplete by the way):
P.S. I will need some help finding the part of the shadow warrior game code where the candle animation is. So far I made the three voxels of the candle animation, but I cannot make an animated candle voxel animation like the ripper heart voxels...
TMM: I got SWPbuild from the ProAsm site, perhaps they should update it over there too.
Nov 5, 2019 9:05:52 GMT -5
Ninjakitty: Got an idea, tunnel where right side warps to left (and vice versa) and front warps to back. Projectiles will travel pretty much infinitely . Whoever dies the least and doesn't crash the server wins
Nov 17, 2019 0:05:33 GMT -5
Ninjakitty: Honestly not crashing the server would be the hard part, lol
Nov 17, 2019 0:05:48 GMT -5
Ninjakitty: It sorta works, just gotta loop ceiling to floor and try not to use the railgun as it caused like 100% of the crashes I was able to get
Nov 17, 2019 14:58:27 GMT -5
Ninjakitty: I only tried it in single player tho, no idea if a server could handle that
Nov 17, 2019 14:59:07 GMT -5
Robman: hehe the map I made called "sillymap" had a loop with teleports like that
Nov 19, 2019 19:28:21 GMT -5
RogerNes: hello all ... does anyone know application for editing sprites like weapons, monsters etc. I've searched google on the old web, but haven't found it, many links are dead ... I have SD gog version
Nov 20, 2019 5:50:28 GMT -5
Ninjakitty: Bafed is pretty good for exporting and importing tiles (And of course you could do the actual editing of tiles with Gimp), and you can use xgroup to actually get into SW.GRP which has all the .art files
Nov 20, 2019 16:53:26 GMT -5
Ninjakitty: Mxrtxn has a better program though, I think
Nov 20, 2019 16:53:50 GMT -5
Robman: I edited art in paint and added it to the .art files using bafed and then used xgroup to add or extract files from the .grp files when I was making maps and stuff.
Nov 28, 2019 19:18:04 GMT -5
Robman: Hindsight is always 2020 But looking back it's still a bit fuzzy.... Happy New Year Everyone!
Jan 1, 2020 21:58:58 GMT -5