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Post by Robman on Aug 6, 2016 13:31:53 GMT -5
I'll check it out later tonight
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Post by Robman on Aug 10, 2016 20:57:25 GMT -5
Right on Keep workin' away on it. I liked the rain, ambient noise kinda cancels out the sound of the drops outside.
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Post by Ninjakitty on Aug 11, 2016 13:36:44 GMT -5
Right on Keep workin' away on it. I liked the rain, ambient noise kinda cancels out the sound of the drops outside. Thanks! Actually, the ambient noise doesn't drain out the sound of the drops. It doesn't need to because I used a sect_copy_sprite to copy the drops to the other sector without also copying the sound. Then I added a few drops right at the opening of the tunnel that were actually in the sector so you could hear them.
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Post by Robman on Aug 11, 2016 16:53:28 GMT -5
Right on Keep workin' away on it. I liked the rain, ambient noise kinda cancels out the sound of the drops outside. Thanks! Actually, the ambient noise doesn't drain out the sound of the drops. It doesn't need to because I used a sect_copy_sprite to copy the drops to the other sector without also copying the sound. Then I added a few drops right at the opening of the tunnel that were actually in the sector so you could hear them. Well then, isn't that innovative
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Post by Ninjakitty on Aug 13, 2016 21:30:21 GMT -5
I'm going to leave for vacation tomorrow morning. I might be able to do some mapping there if I remember to bring another keyboard as well as my laptop.
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Post by Robman on Aug 17, 2016 17:00:29 GMT -5
I'm going to leave for vacation tomorrow morning. I might be able to do some mapping there if I remember to bring another keyboard as well as my laptop. Enjoy!
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Post by Ninjakitty on Aug 21, 2016 9:56:29 GMT -5
I'm back! Good news: While I was on vacation, I took a tour of a copper mine in Michigan. It gave me a few good ideas for the mine in my map. Bad news: My laptop was so slow and inconvenient that I gave up trying to edit my map on it. Also, it was only after I got there that I realized Steam wouldn't let me play any Steam games until I update it. I didn't have internet.
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High Treason
Warrior
Resident Pervert and source of offensiveness.
Posts: 234
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Post by High Treason on Aug 21, 2016 10:13:22 GMT -5
My laptop doesn't have such problems; - The second one isn't mine and this is technically a luggable system, but I wanted to make a snide comment about how I don't require a persistent connection so my spyware... err... Game Client Thing won't hold me hostage for something I legally own the right to play. I hate software which does this which is why I tend to even crack newer software anyway despite me buying it legally. Good to see you getting inspiration from the real world. Often, even after being away from the editor for so long, I find myself looking at things and wondering "how would I make that in Build?" and sometimes attempting it later.
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Post by Robman on Aug 21, 2016 22:17:48 GMT -5
I'm back! My laptop was so slow and inconvenient that I gave up trying to edit my map on it. What are the specs of your laptop?
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Post by Ninjakitty on Aug 22, 2016 10:36:08 GMT -5
I'll have to start it up just to find out, be back in something like 15 minutes.
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Post by Ninjakitty on Aug 22, 2016 10:57:24 GMT -5
The laptop has windows edition 8.1
Processor: AMD E2-1800 APU with Radeon(tm) hd graphics 1.70 GHz
Installed Memory(RAM): 8.00 GB
System type: 64-bit Operating System, x64-based processor
And now, regardless of whether or not I have internet on the laptop, steam will always stop me from playing games and say that I have to be on the internet to update even though I don't need to update.
*Edit:
I fixed the Steam problem. I just had to put my laptop on top of the router until it finished updating.
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Post by Robman on Aug 31, 2016 13:41:28 GMT -5
I recently rescued an HP 2000 laptop from being junked, it had a cracked screen. It's got an AMD E2-3000 APU @1.65Ghz, 4GB Ram.
I took it apart and disconnected the built in screen from the motherboard so it would default to an external monitor and gave it to the girlfriend to use as a computer, along with a 19" LCD screen + logitech wireless kb and mouse.
For all she does with a computer(music/photos/web) it works well enough especially compared to the ancient tower that they had(p4). It uses very little power and doesn't seem to heat up very much, had win8 on it which I had to restore.
For all I do on a computer anymore I just use an i5 520m HP elitebook 8440p connected to a 24" LED ..speakers/kb/mouse. Haven't used my desktops in along time.
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Post by Ninjakitty on Sept 6, 2016 20:56:29 GMT -5
Every time I try to come up with ideas for my map, I realize that they wouldn't work in a warehouse-type setting. Do you think I should just end the map where it is, polish it up a little (possibly add lighting if I can do it without breaking the map), and start a new one?
How do you implement difficulty levels?
Also, any tips with adding lighting on how not to break the map?
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Post by Robman on Sept 6, 2016 21:55:25 GMT -5
I usually end up working on more than one map at a time because I also tend to run into dead ends/lack of ideas. I'd say just hang onto the map until you're able to fulfill your vision of it.
Press F8 on the monsters in build to set their difficulty level.
Hmm well, I'm not sure why it would break the map but the only answer I can really give is to try your best. It's nice to look back on your maps and have a bit of pride instead of regrets.
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High Treason
Warrior
Resident Pervert and source of offensiveness.
Posts: 234
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Post by High Treason on Sept 6, 2016 23:08:56 GMT -5
I thought 'K in 2D mode was to set difficulty? I'm not 100% on that though, it was a long time ago that I used SW's version of the editor long enough to need that feature.
Sometimes you absolutely have to build another idea. I standardize dimensions and heights somewhat in my maps, at least for doorways, and sometimes I have built entire areas in a fresh map for use in a later map because I simply feel "I must build it now" and temporarily put the map I'm supposed to be working on away while I complete said area. Areas in both Nitro and Quantum were originally built in different maps with nothing connected to them for the sole intention of using them later on. Quantum is by far the largest offender however because it also uses parts from maps I never completed as well as an entire segment that was cut from CBP 9 (On my say so due to creative differences).
Sometimes if you feel a map is done, it is best to call it done. It's always better to have more than you need and still have more ideas in reserve. Sometimes things even have to be cut to make the map flow well. In Nitroglycerin there are unused areas that weren't erased including a different starting area, two disused areas of the chemical refinery (an elevator still exists for one of them, and I suspect other things were left over. They may well be re-worked into later maps, the alternate starting area was original much more basic and dates back to an area scrapped from Riverside Town, a map made years before. Strange to think, looking back, that the part of the refinery the entrance was placed in actually used to be the second floor. There was another area on this floor, a different first floor and a basement, at one point a stairway was planned. An entire street was also planned at one time but never built, it would have connected to the right-hand corner of the cinema where a dummy street exists in the final map, there was also an idea to have a three story parking lot behind the offices. The layout would never have worked, feeling cramped in some places when combat took off and then feeling too sparse and confusing when in search of puzzle pieces... Plus I dread to think how much larger the machines would have to be to run the map at this size. Oh, and hitting the sprite limits probably helped, the outside area was a constant struggle to prevent it hitting the limiter and making half the level disappear.
I think what I am saying in my rambling, is that you can only do what you think is right for the betterment of your level.
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Post by Ninjakitty on Sept 8, 2016 19:15:59 GMT -5
I'm thinking about making some kind of forest. There will be a well or fountain in the middle and paths leading to different houses/caves. There will probably be some type of dojo boss fight. The only problem is that I'm not good at making trees or houses. I definitely know how to make 3d objects out of sprites though.
Also, the Shadow Warrior Resource Pack I made for minecraft is at 167 downloads and one favorite(that's one more favorite than most resource packs get). I might do a video on it sometime.
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Post by Robman on Sept 8, 2016 19:28:30 GMT -5
I'm thinking about making some kind of forest. There will be a well or fountain in the middle and paths leading to different houses/caves. There will probably be some type of dojo boss fight. The only problem is that I'm not good at making trees or houses. I definitely know how to make 3d objects out of sprites though. Sounds like a cool idea, going to put some terrain in there? Hills and gullies/valleys? I've always thought build maps needed more of that. Also, the Shadow Warrior Resource Pack I made for minecraft is at 167 downloads and one favorite(that's one more favorite than most resource packs get). I might do a video on it sometime. Very nice
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Post by Ninjakitty on Sept 8, 2016 21:14:49 GMT -5
forrest4.map (4.5 KB) Something like this for example? (I'm not very good at making this type of stuff) Are there any details you think I could add in to make it look better?
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Post by Robman on Sept 11, 2016 11:32:58 GMT -5
Well, I'd make the terrain and tree trunks/tree tops first, add in some smaller sprite trees and don't forget to add some branches to the big trees(branch sprites)
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Post by Ninjakitty on Sept 11, 2016 13:24:25 GMT -5
Whoops! I gave you the wrong version of the map! forrest4.map (9.92 KB) I'm planning to have the sign hanging by a tree.
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Post by Ninjakitty on Sept 30, 2016 19:12:01 GMT -5
forrest18.map (12.63 KB) So, I'm planning on having the trees having branches and leaves but I can't find any branches that are thick enough and I haven't found any textures that look like leaves. ROR is kinda out of the question. Do you have any ideas on how to make the trees? (I haven't been working on the map very much lately, and mostly because I can't figure out a way to make good trees.)
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Post by Robman on Oct 1, 2016 18:07:52 GMT -5
Well, for the tops of the trees you have to make a sector around the tree trunk and lower some down from the top and use a leafy texture.. Or you can throw a crap load of shrub sprites up top like I have in a couple maps, but too much of that eats resources.
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Post by Ninjakitty on Oct 1, 2016 20:15:00 GMT -5
Well, for the tops of the trees you have to make a sector around the tree trunk and lower some down from the top and use a leafy texture.. I know I could do that, but I don't think it looks that great as there aren't many textures that actually look leafy. Adding sprites would be resource intensive and very time intensive. I guess I'll just make leaf sectors for now.
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Post by Ninjakitty on Oct 3, 2016 15:36:08 GMT -5
Not-so-fun fact: If you jump on top of a sprite that is above water, it will make a splashing sound and sometimes will show splashes.
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Post by Ninjakitty on Oct 3, 2016 17:27:13 GMT -5
Not-so-fun fact #2: If you are on a sprite that is above a slope, you will look up or down depending on the angle of the slope. Is there any way to make it so that your view angle doesn't change when on a slope?
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Post by Robman on Oct 3, 2016 17:35:40 GMT -5
Yeah, both those things are kinda annoying.
For some reason I recall something about slopes... can't remember what it was though.
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Post by Ninjakitty on Oct 3, 2016 17:54:48 GMT -5
Is this what you recall? "Hitag 99: FLOOR_SLOPE_DONT_DRAW
Use this ST1 in any sector with a sloped floor and the slope angle will be set to 0 when the scene is drawn. The sector will still act like a slope for all movement purposes. EXAMPLES: CE in EXAMPLE.MAP" It unfortunately will not help me as it still changes the view angle and it also makes the slope invisible.
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Post by Ninjakitty on Oct 3, 2016 17:57:06 GMT -5
I will admit though, I really like how my map looks right now. I'm just worried that the slopes could mess up someone's aim.
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Post by Robman on Oct 3, 2016 18:01:36 GMT -5
Yeah I'm pretty sure that's what I was thinking of, I kinda remembered it not fixing that issue though.
Yeah somebody was complaining about the slope thing on the steam forum recently.
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Post by Ninjakitty on Oct 3, 2016 18:05:33 GMT -5
"Sounds like a cool idea, going to put some terrain in there? Hills and gullies/valleys? I've always thought build maps needed more of that."
I'm starting to see why most of SW's maps are flat. Maybe a patch could be released to get rid of the angling on slopes.
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