|
Post by Ninjakitty on Jun 28, 2016 15:09:50 GMT -5
I made this a few months ago but I almost completely forgot about it until now. It does have a few glitches but I probably won't be working on it for a while because I have a map to work on. Game
|
|
|
Post by Robman on Jul 2, 2016 22:49:17 GMT -5
A true Shadow Warrior fan
|
|
Manhs
New Member
Posts: 48
|
Post by Manhs on Jul 3, 2016 11:49:13 GMT -5
hehe ^^ Could be cool of Shadow Warrior 2 had the monsters of SW97, at least like DOOM 2016 did for DOOM2..... ^^'
|
|
|
Post by Ninjakitty on Jul 3, 2016 19:33:23 GMT -5
hehe ^^ Could be cool of Shadow Warrior 2 had the monsters of SW97, at least like DOOM 2016 did for DOOM2..... ^^' I completely agree. The new monsters just aren't as fun to kill as the older ones. If they kept all the older ones and added a few newer ones, it would be even better. I do like the whole idea of the shadow realm though, and they actually did a pretty good job of fitting the remake into the story line.
|
|
|
Post by Ninjakitty on Oct 19, 2016 22:35:28 GMT -5
|
|
|
Post by Ninjakitty on Oct 27, 2016 19:46:33 GMT -5
Teaser:
|
|
|
Post by Ninjakitty on Oct 29, 2016 23:07:38 GMT -5
Halloween Update!!!:
|
|
|
Post by Ninjakitty on Nov 12, 2016 20:07:24 GMT -5
The game is currently fully coop compatible, it has a between-level dojo, and I am working on adding in deathmatch for the next video. Something Funny: The only way I can test some of the changes I make to the game are by publishing the changes online and testing them out online, thus allowing players to join my server on the game while I am testing. When one player(me) finds the piano(for testing reasons), all players will get it in their inventory. When a new player joins the game, the first thing they usually do is test out all the weapons in their inventory. When one of the weapons in their inventory happens to be the piano, the results are somewhat catastrophic.
|
|
|
Post by Ninjakitty on Nov 18, 2016 23:13:15 GMT -5
That moment when you realize that the third medkit was actually an accursed head.
|
|
|
Post by Robman on Nov 19, 2016 1:32:43 GMT -5
lol
|
|
|
Post by Ninjakitty on Nov 26, 2016 14:33:15 GMT -5
Visits:Total Visitors: 347 Last 7 days: 244 Ratings:
Likes: 4 Dislikes: none Favorites: 5 A lot more people than usual are playing. I think it may have something to do with the game's new thumbnail: Anyway, right now it is pretty different from the version shown in the last video, so I'm probably going to make a new one soon. +Added fully functional deathmatch +Added between-level dojo +Added an optional moon mission accessible from the spaceship +Added notifications for when a player joins the game, is killed, and leaves the game +Added buttons for flashlight and nightvision so that people playing from a tablet can use them +Added in a few more props and was able to add in some 3d models from SW's high res pack +Added in key card door right before space shuttle +Added in many more enemy spawns *The game now works great with coop *Bob can lift up his box and charge at you *Bob has a better face *Fixed many helicopter and spaceship related glitches *Fixed Bob's skeleton sometimes glitching through the ceiling *Made it more obvious as to where you have to go *Fixed many glitches in pathfinding *Skeletons are now actually somewhat of a threat and can disappear *Bobs and ninjas have belts There's a lot more but it would take up too much time and space to type exactly what other changes I've made.
|
|
|
Post by Robman on Nov 28, 2016 17:59:34 GMT -5
Great job ... I have no idea what Roblox is but it looks cute, lol.
|
|
|
Post by Ninjakitty on Nov 28, 2016 23:36:37 GMT -5
ROBLOX is essentially a game engine and a website that hosts user-created games using that game engine. Wikipedia LinkAttachments:
|
|
|
Post by Ninjakitty on Nov 28, 2016 23:39:27 GMT -5
BTW, in case you're wondering why I changed the coolie's name to "Evil Bob", it's because "Coolie" is apparently an offensive term and Bob seemed like a fitting name for such an evil maniac.
|
|
|
Post by Ninjakitty on Dec 9, 2016 20:31:25 GMT -5
This game can now also be played from phones, tablets, and XBOX 1. There has, however, been a very large drop in players.
The game is now fully optimized for coop and TONS of optimizations and bug fixes have been made.(At least 100, but I'm not counting)
Also, if anyone has any suggestions or questions, please comment them.
|
|
|
Post by Ninjakitty on Dec 15, 2016 18:31:22 GMT -5
Is there anyone on this forum who may be able to explain (in LUA programming terms) how exactly I could take the AI from Shadow Warrior and turn it into code that will work in ROBLOX(which uses LUA for programming)?
Also, I need to find the damage values for all weapons and the health for all enemies and the player.
|
|
|
Post by Ninjakitty on Jan 23, 2017 20:50:04 GMT -5
So, I haven't made any announcements or videos lately, here's why:
Players would often quit the game before it loaded. To fix that, I optimised the code to the point where even my NETBOOK (slower than a regular laptop) could play it. Players then wouldn't play on the game for more than a minute before quitting. So, I added in a cool title screen and a few more game modes, hoping it would be able to hook players on to the game so that they wouldn't immediately quit. But then, players would quit before passing the gamemode select screen. I guess it was just too advanced for them...: www.youtube.com/watch?v=_ETM1vtLo4kThen, I started a thread in the forums to get people's feedback on the game and see why people might be disliking it (comments on ROBLOX games were disabled a while ago). A few ROBLOX users told me why they disliked. Because the users recognised that I used free models to structure the game's maps. (Free models are user made creations and buildings which have been made available to other users for use in their game). All (9/10ths) of the game's code was written by me (and all of the enemies), and most of the free models I used (the treehouses, cave, ect) were heavily retrofitted and modified and only used to structure the maps.(I used the free models because I'm not very good at coming up with how the map should be laid out) Then, players started to dislike the game. Not a big deal... Hopefully... But, a week later, about half of the ratings were dislikes. I deactivated the game to stop any more dislikes. (deactivating just means taking the game offline, I can still reactivate it later, but people can't dislike or play it while it's deactivated) Then, I made a copy of the cooperative game mode and activated that, just in case some players still wanted to play. I don't like dislikes on the game, and I'm not gonna just ignore the haters, here's why:The game is INCREDIBLY FUN with multiple players. I'm kinda hoping that this game could be an alternative way to play Shadow Warrior online with other players and enhanced graphics. But, who's going to play a game with 50% of the ratings being dislikes? Well, anyway:
Now, I am currently making non-free-modeled maps (and it's taking a LONG time), hoping that once I finish, I can replace all the old maps and reactivate the original game without having to worry about too many more dislikes.
|
|
|
Post by Robman on Jan 23, 2017 22:09:19 GMT -5
Geez, sounds like quite the fickle crowd.
|
|
|
Post by Ninjakitty on Jan 23, 2017 22:25:54 GMT -5
This is the internet! Stop being reasonable! LOL
|
|
|
Post by Ninjakitty on Jan 25, 2017 15:58:07 GMT -5
The first non-free-modeled level is looking good so far. (but it's probably hard to tell from my low resolution picture, I had to scale it down to get it under 1 MB) (Also, this is only what it looks like without bloom and the other camera effects I use) The only problem I'm running into with making the map is that I only have a few different textures to use for the buildings. (There's one more, but the attachment limit prevents me from putting it) Are there any other good and similar looking building/window textures you know of? (preferably a texture with a higher resolution, but maybe not even from Shadow Warrior)
|
|
|
Post by Ninjakitty on Feb 18, 2017 17:32:51 GMT -5
I just realized something: If you look closely, you can see that the window actually shows a reflection of part of the first level. (IDK how I hadn't noticed this before...)
|
|
|
Post by Ninjakitty on Mar 9, 2017 18:42:52 GMT -5
|
|
|
Post by Ninjakitty on Mar 9, 2017 18:52:00 GMT -5
I felt kinda bad about the old shotgun being a block with a few tubes, so I spent a while making this: (Also, that's what Seppuku is looking like so far.) New icon: New thumbnail:
|
|
|
Post by Ninjakitty on Mar 9, 2017 18:57:20 GMT -5
I also made it so that you hold and swing the katana properly and... NVM, the list's too long It'd be great to just be able to record a vid from my own computer.
|
|
|
Post by Robman on Mar 9, 2017 22:07:01 GMT -5
Man, that looks great.. nice work!
|
|
|
Post by Ninjakitty on Mar 9, 2017 22:24:25 GMT -5
Thanks!
|
|