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Post by mkee8638 on May 5, 2017 21:21:49 GMT -5
Hi I would like to find a way to extract texture files for use in blender.
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Post by Ninjakitty on May 5, 2017 21:39:01 GMT -5
Wait... For use... In Blender?
What are you making?
You could extract everything from the GRP (using some program like XGroup), and use some art program (like BAFed) to look at the ART files and export individual tiles/textures.
Or, if you don't want to do all that, just tell me what texture you need and I can get it for you.
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Post by Robman on May 5, 2017 21:43:33 GMT -5
Yep, Ninjakitty got to it first.
Go to the Files/Links section of the website and download Xgroup and Bafed 1.16.
Using Xgroup, load up the Sw.grp file and extract all of the .art files.
Now, use Bafed (build art file editor) which you will need java on your computer to load up. That part is annoying I know but Bafed is an excellent program for working with the .art files.
Bafed lets you import and export the art tiles of the various Build games and their different palettes.
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Post by mkee8638 on May 6, 2017 11:28:30 GMT -5
You can check out the blood models that I am making in my artwork section in steam. I will get those programs soon that you recommended to use so I can extract the Shadow warrior texture files for Shadow Warrior. Thanx for your assistance.
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