TMM
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Post by TMM on Sept 18, 2017 17:33:59 GMT -5
Since this map is now actually happening (=coming together), thought I'd create a thread for it. It will be SP and WB. Variations will be released later (I won't be able to do those in time for the release). I've got a release date in my head, but I'd have to see how it develops the next week first .
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Post by Robman on Sept 19, 2017 16:19:32 GMT -5
Lots of bridges?
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TMM
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Post by TMM on Sept 19, 2017 16:51:55 GMT -5
Indeed
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TMM
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Post by TMM on Sept 24, 2017 14:54:12 GMT -5
Made some good progress. October 6th should be the day.
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Post by Robman on Sept 27, 2017 17:07:02 GMT -5
Any more teaser images? Maybe the elusive 3d mode perhaps? hehe
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TMM
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Post by TMM on Sept 27, 2017 17:17:27 GMT -5
If you want ... I thought perhaps it would be nice to have a surprise. I did some shading tonight. Definitely not my strong point. There's still a lot left to do so I'll need to speed it up a little.
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Post by Robman on Sept 27, 2017 19:29:39 GMT -5
Well, surprise is good too
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TMM
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Post by TMM on Oct 3, 2017 10:26:44 GMT -5
It's not like anyone is screaming for this map, but there's no way I'm going to make the 6th (NEVER mention a release date ). I would've liked to release it on the launch date of Culdcept Revolt (PAL). I figured I might as well do it justice and use up those remaining sectors/walls. I'm VERY happy with the results so far. Basic structure is 75% done. Just looking for a decent skybox texture. #89 is too pixelly. Special effects are not in place. I printed another copy of SWREF
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Post by Robman on Oct 3, 2017 17:02:26 GMT -5
haha awesome, handy to have that printed out, I usually just keep spritags.txt open to the left of my build window. Selecting a skybox was/is one of the first things I usually do.
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Post by Ninjakitty on Oct 3, 2017 17:28:30 GMT -5
haha awesome, handy to have that printed out, I usually just keep spritags.txt open to the left of my build window. Selecting a skybox was/is one of the first things I usually do. LOL, same. It also helps to have a Shadow Warrior playlist in the background (~‾▿‾)~
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TMM
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Post by TMM on Oct 10, 2017 17:49:35 GMT -5
Progress!
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TMM
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Post by TMM on Oct 11, 2017 11:38:50 GMT -5
Seems like I've pushed things a little too hard. The engine starts flickering sprites. Possibly because of a limited amount of visible sprites at one time. Guess it's time for plan B and simplify the layout somewhat EDIT: Found it.. Right, time to think about some changes
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Post by Robman on Oct 11, 2017 14:03:52 GMT -5
The maximum number of sprites that can be displayed at any given time in 1024? ... maybe that's why my SWworld map crashes when viewed certain ways.
You're using SWPbuild and SWP TMM?
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Post by Ninjakitty on Oct 11, 2017 14:29:08 GMT -5
The maximum number of sprites that can be displayed at any given time in 1024? ... maybe that's why my SWworld map crashes when viewed certain ways. You're using SWPbuild and SWP TMM? Y'know, oddly enough I never was able to get the game to crash on your map. LOL, my compooter almost always crashes only in the places where it shouldn't.
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Post by Robman on Oct 11, 2017 14:41:57 GMT -5
What version of the map are you using? The latest version of the map is in SWC20 at the end of it. It may also be the version up for download here on SWC, can't remember. Anyway, the last version has the bush sprites on the big tree and flying lava rocks in the center part where the rocket launcher is. Also has the ship secret accessed from the grate in the water and some other things. If you stand up by the wooden fortress thing and look around at the center of the map, it usually crashes, for me and a reported bunch of other people. It does please me to hear it hasn't crashed on you though
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TMM
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Post by TMM on Oct 11, 2017 15:45:58 GMT -5
The maximum number of sprites that can be displayed at any given time in 1024? ... maybe that's why my SWworld map crashes when viewed certain ways. You're using SWPbuild and SWP TMM? I am. The sprites start flickering, the palette changes sometimes and then SWP crashes (not always). There's a good chance it's the reason your map crashes (haven't tested it yet). I'm wondering if this includes lava eruption shrapnel and the like. That won't help my cause...
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Post by Ninjakitty on Oct 11, 2017 15:50:23 GMT -5
Palette changes? Which version of SWP are you using? The last version that was released acted really weirdly on my computer. I couldn't screencapture it no matter how I tried to do it, and the screen palette would get progressively worse every few seconds until I did something that changed the screen palette, such as picking up an item.
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TMM
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Post by TMM on Oct 11, 2017 16:38:30 GMT -5
A few sprites would turn into the wrong palette when it glitched. I'm using 4.3.3. beta 3 at the moment. I added some walls to my map. It seemed like a more sensible solution than removing all kinds of scenery.
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Post by Ninjakitty on Oct 11, 2017 16:44:22 GMT -5
LOL, I would not recommend using that version. It comes with far too many glitches.
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TMM
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Post by TMM on Oct 11, 2017 17:45:00 GMT -5
Which version is better?
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Post by Ninjakitty on Oct 11, 2017 17:52:50 GMT -5
4.3.2 is best, despite the fact that most times when you save, the save will be corrupted.
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TMM
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Post by TMM on Oct 11, 2017 18:14:06 GMT -5
Ok, thx
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TMM
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Post by TMM on Nov 3, 2017 17:11:34 GMT -5
Life got in the way, but i'll pick up building tomorrow
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Post by Robman on Nov 3, 2017 17:15:43 GMT -5
No need to rush
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TMM
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Post by TMM on Nov 4, 2017 17:42:32 GMT -5
This map is becoming quite a headache, but it turns out the glitching sprites problem was a 4.3.3. beta thing. There's no glitching sprites anymore. I made a mistake with some sector objects so I had to figure out what I did wrong (it crashed on me). I wasn't able to figure it out so I had to revert to a slightly older map backup (fortunately only about half an hours work was lost). 'One step back two steps forward' but I'll eventually get there
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TMM
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Post by TMM on Dec 16, 2017 19:30:00 GMT -5
Masked walls were glitching in Build (their position was so close to other sectors they were drawn over the sectors, if that makes any sense). Turns out that was another build-only glitch. That problem seems fixed now, but it was disheartening to run into yet another 'problem'. Today I finally got back to the map and I'm happy it looks more and more the way I wanted it to. The short break really helped. Now it's just a case of filling the rest of the 'room' and making sure it's also fun to play in single player mode .
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Post by Robman on Jan 1, 2018 23:44:12 GMT -5
How have you enjoyed your return to mapping?
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TMM
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Post by TMM on Jan 2, 2018 9:55:59 GMT -5
I've been enjoying it, but it's been somewhat of a struggle. I'm 'doing things' rather different than 10 years ago. The ideas are still there, but I'm even more of a perfectionist now, so there's been a lot of 'changing things around'. The 'one large area' structure of this map is neat, but complicates things even further. I'm slowly getting there. Next map will be rather different.
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