Post by Terrapin2190 on Nov 20, 2019 3:29:45 GMT -5
I have a disc image, in which I preserved the audio (and mixed mode CD filesystem, by using .cue and .bin rather than .iso) from a physical disc and stripped the data, preserving ehhh, a tiny amount of space.
I thought I had gotten CD audio to work in SWP before, but I guess I was mistaken. Or I might need an exact copy of the game disc? Maybe a certain file points to the audio, or certain coding, with it being a mixed mode CD?
I'm wondering if creating an actual audio CD would make a difference. Or MP3/ogg data disc.
Also, there's this nifty tool which may prove useful in enabling CD audio somehow if anyone wants to take a look!
Ninjakitty: You can see the floor of the top level from the other level, and you can see the ceiling of the bottom level from the other level. The thing is that if you do that, you cannot see the top level from the bottom level in the sector in which you can see the
Jul 17, 2020 1:17:42 GMT -5
Ninjakitty: floor of the top level
Jul 17, 2020 1:17:49 GMT -5
Ninjakitty: And vice versa
Jul 17, 2020 1:17:54 GMT -5
Ninjakitty: So in other words, it only works if you're keeping the player on one level, glitches will be noticable if they can go between both of them
Jul 17, 2020 1:19:20 GMT -5
Robman: and thus the essence of swbuild. You can do it...but there's almost always a catch.
Jul 18, 2020 20:42:26 GMT -5
Ninjakitty: Oddly sector objects on one sector over/under another sector will drag sprites from the other sector
Jul 27, 2020 20:16:26 GMT -5
Ninjakitty: It's not even inside of the sector object's lines vertically
Jul 27, 2020 20:21:03 GMT -5
Ninjakitty: Sector objects are officially weird as hecc
Jul 27, 2020 20:23:40 GMT -5
Ninjakitty: Ok so any sprites in the bounding box defined by the bounding sprites will be carried along, even if they're in a different sector entirely. Also if you use a wait for event track, the object will actually go PAST that track sprite tothe next one THEN wait
Jul 27, 2020 20:24:50 GMT -5
Ninjakitty: There's something special about all of the official Shadow Warrior maps. Like, they just work. The theme, the layout, everything. Some masterminds knew exactly what they were doing, and I can't quite replicate it.
Jul 28, 2020 15:01:45 GMT -5
Ninjakitty: They're honestly creative as hell, very imaginative but they still feel somewhat grounded in a really cool reality.
Jul 28, 2020 15:02:23 GMT -5
Ninjakitty: Haven't seen any fan-made maps replicate this either
Jul 28, 2020 15:02:42 GMT -5
Ninjakitty: I should make it so that if you kill all of the crabs Zilla himself will spawn in the map and try to kill you
Jul 28, 2020 19:18:10 GMT -5
Robman: The official maps were indeed special
Jul 28, 2020 20:26:11 GMT -5
Mxrtxn: The forum was down some minutes ago. Got scared
Aug 1, 2020 11:03:19 GMT -5