browneyebilly
New Member
Lo Wang is so fun to watch and hang.
Posts: 48
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Post by browneyebilly on Apr 14, 2023 14:55:59 GMT -5
Please someone tell me how to get my Custom Voxel model into the game so i can open up the build editor and put the new voxel into my custom map? I know how to make them. I know how to set the pivot points. Iv'e got the shadow warrior pallette loaded and used for the model. i made sure to add the palette in both Magica Voxel and Slab6. I have the model saved as the right file type .Vox6, .Kvx6 or whatever it was. i picked 5 mips. Now that I have my custom voxel model how do I get it into the game so when i open the editor i can put it into my custom map? none of the guides i've found on youtube or anywhere else tell me how to do that one major important part of the process. please help me. i spent hours making this sh*tty chair voxel and i'd really like to use it in my custom shadow warrior map. I tried loading it into "Bafed" but it only recognizes .png files. not .Vox or .kvx
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browneyebilly
New Member
Lo Wang is so fun to watch and hang.
Posts: 48
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Post by browneyebilly on Apr 14, 2023 16:21:56 GMT -5
any help for that last step of adding your own custom voxel to the editor so you can get it in your own custom map would be super appreciated.
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browneyebilly
New Member
Lo Wang is so fun to watch and hang.
Posts: 48
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Post by browneyebilly on Apr 14, 2023 16:33:14 GMT -5
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on May 22, 2023 20:55:15 GMT -5
any help for that last step of adding your own custom voxel to the editor so you can get it in your own custom map would be super appreciated. Browney, you need to replace the sprite of the chair with the voxel (in kvx format) you just made in the swvoxfil.txt file. I gave a full explanation here: swforum05.proboards.com/post/2959/threadP.S. Beautiful chair voxel
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