Post by browneyebilly on May 5, 2023 15:00:16 GMT -5
ssaasqwdsHere's 3 Screenshots to give you all an idea with what im working with here. I'm trying to make a Sector Object that will have an openable door and will move on a track. like an Enclosed vehicle/room that follows a track but isnt driveable by the player. I have done this successfully, except for one thing. as soon as i try to parralax the sky my map just causes the game to crash without loading. it literally forces me to restart my whole computer. can anyone tell me why simply parralaxing the sky messes it all up? note that i am using the "Boundfloor Base offset" and "Bound Floor Offset" ST1 sprites in the Sector Object so that the cieling moves with the floor, mabe i misunderstood that part of the spritags.txt instructions? The Sector Object perfectly follows the track. as long as I don't Parralax the sky outside the sector object, I can open and close the door to the sector object, and I can ride in it. but once I parralax it, it won't work anymore. any help or guidance would be soooo appreciated. please help.
Post by browneyebilly on May 16, 2023 18:22:06 GMT -5
I have an interesting update for any of you all who are interested or may have this problem in the future. This problem only occurred when playing the level on SWPBuild/SWP. When i tested it on "BuildGDX/WangGDX" everything worked perfectly. It didnt matter whether i removed the ST1 Bound Floor base offset and Bound Floor Offset sprites. in fact I believe I mistakenly thought i needed them in order to have the cieling sectors of the sector object follow the bottom parts of it due to the way it was explained in the Spritags.txt file. I would also like to add that I also encountered the same problem on SWP if i had any of the sectors in the sector object that had 2 different top/bottom textures(like when you press the 2 key while pointing at the upper or lower part of the wall that you want to give a seperate texture to). so even if i did not parallax the sky, the moving sector object with a wall that had 2 different textures(one for upper and one for lower), the game would immediately crash upon attempting to load the level in SWP. In BuildGDX, it worked perfectly. and as for those bound floor base offset etc. st1 tags, obviously they are only really needed in instances where you have room over room or similar underwater-like areas.(for example: if you have a boat on a river/body of water and you want the top part of the boat to be followed by the bottom part of it that lives in the underwater sector). So, what I am doing to address these Issues is to simply Use "SWPBuild" to Make the levels(cause SWPBUILD Rocks!) and then i will use "BuildGDX/WangGDX" to test and play the levels. of course you could probably use any other Shadow warrior Source Port of your preferred choice but I have only tested it on BuildGDX. I hope this helps someone.
browneyebilly: is it expensive to keep this site up and running Robman?
May 19, 2023 20:06:43 GMT -5
browneyebilly: it would seem you are helping to preserve a lot of the stuff for the custom SW community
May 19, 2023 20:07:37 GMT -5
Robman: Nah, this is hosted for free, just my time creating and moderating and maintaining is involved. I think this version of the forum was made in 2005. The SWC website in 1999.
May 21, 2023 17:52:26 GMT -5
Robman: If some months it's ad free here, I'd have paid for that. And yes, I loved SW so have enjoyed unofficially playing and supporting it for 25 ish years.
May 21, 2023 17:54:15 GMT -5
Mxrtxn: browneyebilly, hi there, I just wrote a reply so you can insert your voxels into the game. I just happen to check this site after many months and saw your question. I am mostly a voxel artist so to speak any doubts about map making "per se" are better
May 22, 2023 19:53:26 GMT -5
Mxrtxn: replied by Robman, due to the fact that he has made many many maps, even a MOD for Shadow Warrior. By the way, there´s a discord of this community too. Take care and good luck.
May 22, 2023 19:54:21 GMT -5
Mxrtxn: Brownney you can´t take palette file directly to magicavoxel that´s why I used that screnshot of the colors when using magicavoxel. In Slab6 is were you do the real conversion of the colors of the voxel using the pallete file of SW.
May 22, 2023 19:56:05 GMT -5
browneyebilly: hey Robman do u have a list of all the shadow warrior stuff you've finished working on and released? I'd love to check out any of thew single player stuff you may have made.
May 28, 2023 21:47:41 GMT -5
Robman: The SWC20 addon has pretty much most of it, found on the maps page.
May 31, 2023 8:34:49 GMT -5
zillamook: Does the download of the deadly kiss assets include the maps from both Joe Wilcox and Crista Forest's data?
Jul 18, 2023 11:58:19 GMT -5
Robman: I have no idea
Jul 18, 2023 13:27:28 GMT -5
Robman: But it's available over at rtcm
Jul 18, 2023 13:28:26 GMT -5
zillamook: It looks to be only the data shared by Joe earlier than the 30 maps from Crista, which is unfortunate. There were 30 other maps apparently.
Jul 18, 2023 15:30:02 GMT -5
zillamook: Oh well, it's good that DK is available in any form. Just basic interpretation skills easily show that the "restoration project" post indicates how low of priority the project has been from the first minute.
Jul 18, 2023 15:30:50 GMT -5
zillamook: Meaning they'll sit on the thing while working on 2+ year long DLCs, after which they'll put other things ahead in priority anyway.
Jul 18, 2023 15:32:09 GMT -5
Robman: It's definitely good that SW fans have access If you're a fan... you're niche enough and withholding content is very poor taste.
Jul 18, 2023 16:05:41 GMT -5
zillamook: Yep. And hopefully one of the stooges sitting on the other assets will wake up one day and release the other assets.
Jul 18, 2023 17:30:28 GMT -5
nutella2006: Hello, does anyone know where I can install the SWP editor?
Sept 4, 2023 18:32:52 GMT -5
jewballs: I come here to make robman a happy man
Oct 18, 2023 3:32:48 GMT -5
Robman: Mission accomplished
Oct 18, 2023 8:21:09 GMT -5