browneyebilly
New Member
Lo Wang is so fun to watch and hang.
Posts: 48
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Post by browneyebilly on May 5, 2023 15:00:16 GMT -5
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browneyebilly
New Member
Lo Wang is so fun to watch and hang.
Posts: 48
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Post by browneyebilly on May 16, 2023 18:22:06 GMT -5
I have an interesting update for any of you all who are interested or may have this problem in the future. This problem only occurred when playing the level on SWPBuild/SWP. When i tested it on "BuildGDX/WangGDX" everything worked perfectly. It didnt matter whether i removed the ST1 Bound Floor base offset and Bound Floor Offset sprites. in fact I believe I mistakenly thought i needed them in order to have the cieling sectors of the sector object follow the bottom parts of it due to the way it was explained in the Spritags.txt file. I would also like to add that I also encountered the same problem on SWP if i had any of the sectors in the sector object that had 2 different top/bottom textures(like when you press the 2 key while pointing at the upper or lower part of the wall that you want to give a seperate texture to). so even if i did not parallax the sky, the moving sector object with a wall that had 2 different textures(one for upper and one for lower), the game would immediately crash upon attempting to load the level in SWP. In BuildGDX, it worked perfectly. and as for those bound floor base offset etc. st1 tags, obviously they are only really needed in instances where you have room over room or similar underwater-like areas.(for example: if you have a boat on a river/body of water and you want the top part of the boat to be followed by the bottom part of it that lives in the underwater sector). So, what I am doing to address these Issues is to simply Use "SWPBuild" to Make the levels(cause SWPBUILD Rocks!) and then i will use "BuildGDX/WangGDX" to test and play the levels. of course you could probably use any other Shadow warrior Source Port of your preferred choice but I have only tested it on BuildGDX. I hope this helps someone.
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