hehe yeah, been relegated to my laptop for a couple years instead of my core2duo e6750 2.66Ghz w/xfx 9800gt desktop. The laptop is getting old but it's got more than enough ooomph for sw. Core2duo T5450 1.66Ghz 4gb ram and crappy Intel onboard gfx.
This one's specifically for the January 27 SVN Daum build (avoid the 2015 build, it's bugus helpless), because it's measurably faster out of the box than the standard build.
If you experienced any performance issues in the past and your system could potentially do better, you should notice an improvement, as it is designed for maximum performance in mind (full FPS, complete CPU utilization) and no compromises.
Howbeit, dynamic core is a must. If your system won't handle it, there isn't much of a point in even bothering with this config.
Notice that everything SW won't need is flat out disabled, and that there may be some settings with values differing from the original, which I once modified for the purpose of running other software, but they have no effect whatsoever because the main feature making use of them is disabled anyways.
Also keep in mind that my video card, drivers and monitor they all support the 320x200@70hz mode, so that's why I keep everything as original as possible; I don't need any stretching, scaling, etc, but you're free to introduce the necessary changes in order to accommodate the output image in your flat panel.
Modify the autoexec lines and re-enabled networking functionality as needed.
Alternatively, you may disable the console with the "-noconsole" command. That's one less thing your CPU won't be wasting any precious cycles in.
I'm afraid I couldn't find the original installation file on my computer, neither were any of the url's working anymore, still I've rar'ed the folder it installed to for your convenience. Hope it works.
I favor 320x200 as the internal resolution of the game because I actually enjoy the aesthetics of mode 13h-type pixelation. The display settings you see in the config file allow for DosBox to automatically switch to that particular mode when going fullscreen (alt+enter). However, it goes without saying that I do indeed have a massive CRT monitor sitting in front of me, so I get to run SW in it's native, default resolution without the necessity of scaling, aspect ratio correction and whatever other device people use in order to circumvent the inconveniences and limitations of flat panel technology.
SW will only go as high as 800x600 internally, and DosBox may then scale up, black-bar and stretch that 800x600 image in order to fill a larger portion of the display (and if you do this, make sure DosBox's output is set to a hardware output like Direct3D, otherwise the game will take a performance hit). However, because low resolution is not an issue with me, I prefer to keep it internally at 320x200 (which uses MUCH LESS CPU than 800x600, for obvious reasons) and so the output, not needing any further manipulation, is left to "original" for fullscreen mode also, because my hardware will handle it properly.
There's also the advantage of not having to use vsync, which was always on in the original SW exe and caused an unnecessary ghosting (similar to that we see in Doom, but less accentuated) because of the discrepancy between the 60FPS that the build engine generates and the 70Hz of the display mode. Disabling vsync, however, introduces a lil bit of tearing, which at 320x200 is very much imperceptible, yet it's less burdensome on the CPU.
On a side note, if any one would desire to have a properly upscaled, aspect ratio-corrected 320x200 output (no error or "thicker lines") filling a large enough area of the display of a LCD monitor, such must feature a native resolution of at least 1600x1200 pixels.
I see Maren is an Sw "purist" ... I wonder if he dislikes Sw Redux on steam as much as I do. For the simple reason of straying far from the original. Much more so than jonofsw or SWP and I don't mean just graphical/compatibility updates.
I wonder if he dislikes Sw Redux on steam as much as I do. For the simple reason of straying far from the original. Much more so than jonofsw or SWP and I don't mean just graphical/compatibility updates.
I dislike steam so much I won't even get a chance to dislike SW Redux lol
I used to be big into jfsw and swp. I even exchanged quite a few lengthy e-mails with Ben years ago when he was working on a new SWP build with improved launcher, but now I've gone back to the basics and cleansed myself of the sensory overload. Why? maybe I'm getting old and grumpy, and all these punks and their high res textures and bilinear filtering...
Anyways, I think jfsw was actually pretty faithful to the original, but development ceased way too soon.
I'd definitely be happy to see a "Chocolate Shadow Warrior" source port come to life.
It could be that the application you're using for handling rar files doesn't support the newer RAR5 format. It was compressed with WinRAR 5.01, but it should work just ok with any newer version. I've tried re-uploading the file as a standard zip, but my connection's being so slow right now this could take days. It might get faster in a few hours, though.
Robman: If some months it's ad free here, I'd have paid for that. And yes, I loved SW so have enjoyed unofficially playing and supporting it for 25 ish years.
May 21, 2023 17:54:15 GMT -5
Mxrtxn: browneyebilly, hi there, I just wrote a reply so you can insert your voxels into the game. I just happen to check this site after many months and saw your question. I am mostly a voxel artist so to speak any doubts about map making "per se" are better
May 22, 2023 19:53:26 GMT -5
Mxrtxn: replied by Robman, due to the fact that he has made many many maps, even a MOD for Shadow Warrior. By the way, there´s a discord of this community too. Take care and good luck.
May 22, 2023 19:54:21 GMT -5
Mxrtxn: Brownney you can´t take palette file directly to magicavoxel that´s why I used that screnshot of the colors when using magicavoxel. In Slab6 is were you do the real conversion of the colors of the voxel using the pallete file of SW.
May 22, 2023 19:56:05 GMT -5
browneyebilly: hey Robman do u have a list of all the shadow warrior stuff you've finished working on and released? I'd love to check out any of thew single player stuff you may have made.
May 28, 2023 21:47:41 GMT -5
Robman: The SWC20 addon has pretty much most of it, found on the maps page.
May 31, 2023 8:34:49 GMT -5
zillamook: Does the download of the deadly kiss assets include the maps from both Joe Wilcox and Crista Forest's data?
Jul 18, 2023 11:58:19 GMT -5
Robman: I have no idea
Jul 18, 2023 13:27:28 GMT -5
Robman: But it's available over at rtcm
Jul 18, 2023 13:28:26 GMT -5
zillamook: It looks to be only the data shared by Joe earlier than the 30 maps from Crista, which is unfortunate. There were 30 other maps apparently.
Jul 18, 2023 15:30:02 GMT -5
zillamook: Oh well, it's good that DK is available in any form. Just basic interpretation skills easily show that the "restoration project" post indicates how low of priority the project has been from the first minute.
Jul 18, 2023 15:30:50 GMT -5
zillamook: Meaning they'll sit on the thing while working on 2+ year long DLCs, after which they'll put other things ahead in priority anyway.
Jul 18, 2023 15:32:09 GMT -5
Robman: It's definitely good that SW fans have access If you're a fan... you're niche enough and withholding content is very poor taste.
Jul 18, 2023 16:05:41 GMT -5
zillamook: Yep. And hopefully one of the stooges sitting on the other assets will wake up one day and release the other assets.
Jul 18, 2023 17:30:28 GMT -5
nutella2006: Hello, does anyone know where I can install the SWP editor?
Sept 4, 2023 18:32:52 GMT -5
jewballs: I come here to make robman a happy man
Oct 18, 2023 3:32:48 GMT -5
Robman: Mission accomplished
Oct 18, 2023 8:21:09 GMT -5
Dec 1, 2023 15:46:00 GMT -5
1hunglo: where all the SW players at?
Dec 6, 2023 18:56:20 GMT -5
Robman: Merry Christmas all!
Dec 25, 2023 18:09:51 GMT -5