Corvin
Ninja Master
Posts: 265
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Post by Corvin on May 24, 2014 14:50:58 GMT -5
I was thinking maybe the file names are too long to be used in classic and dos versions of SW? I'm just guessing. Maybe Caps plays a part in it to for file names. Either way the pack is useless to me if I can't use them If I get time I'll try it out with shorter file names for DOS usage...
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on May 24, 2014 15:09:29 GMT -5
I was thinking maybe the file names are too long to be used in classic and dos versions of SW? I'm just guessing. Maybe Caps plays a part in it to for file names. Either way the pack is useless to me if I can't use them If I get time I'll try it out with shorter file names for DOS usage... Corvin you can use SWP. It works fine there! download it at proasm.com Martin
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on May 24, 2014 16:03:14 GMT -5
Corvin Download the SWP at: www.proasm.com/And about the GRP file you can use the one of the free Shadow Warrior Classic (1997) from steam. extract the voxel pack in the folder where you will use the SWP program Enjoy the voxels! P.S. Most of the screenshots I took were taken while playing Shadow Warrior using SWP. Only yesterday I started uploading images taken playing Redux.
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Corvin
Ninja Master
Posts: 265
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Post by Corvin on May 25, 2014 17:28:17 GMT -5
Well i tried the pack in DOS SW and it seemed to work, at least the stars pickup and the parking meters. Only tried the first level of SW...
It looks like you can only have 8 characters for a file name, then the extension of 3.
Could you please reduce the file names down to 8 so they will work in DOS and Classic(DOS) SW?
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on May 25, 2014 18:05:24 GMT -5
Well i tried the pack in DOS SW and it seemed to work, at least the stars pickup and the parking meters. Only tried the first level of SW... It looks like you can only have 8 characters for a file name, then the extension of 3. Could you please reduce the file names down to 8 so they will work in DOS and Classic(DOS) SW? Ok I will do it later as I have some work to do. However Corvin it is not that hard to change the voxel´s name and the replace the names in the voxfil.txt file... Can you post a screenshot of the voxels in Shadow Warrior DOS?You can upolad the image to tinypic then get the link to image to post it here... Thanks Martin
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Corvin
Ninja Master
Posts: 265
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Post by Corvin on May 25, 2014 18:21:51 GMT -5
I know I can easily reduce the file names myself, but I don't want to touch your pack then upload it again, I'd rather have only you touch the pack, unless you want me to rename them and send them to you via e-mail.
I got the screenshot for the parking meter in DOS SW. If you want to test out the file names yourself, just make the PARKING.KVX to a longer than 8 characters and match the elongated file name in the SWVOXFIL.TXT and you'll get what you described up above....you can't see the voxel or sprite but it blocks you and can be destroyed.
If I have your e-mail I can send you the screen shot, not sure why you need it, but I'll send it...I'll check to see in I have you in my contacts, if not could you PM it to me or send me e-mail?
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on May 25, 2014 18:33:27 GMT -5
I know I can easily reduce the file names myself, but I don't want to touch your pack then upload it again, I'd rather have only you touch the pack, unless you want me to rename them and send them to you via e-mail. I got the screenshot for the parking meter in DOS SW. If you want to test out the file names yourself, just make the PARKING.KVX to a longer than 8 characters and match the elongated file name in the SWVOXFIL.TXT and you'll get what you described up above....you can't see the voxel or sprite but it blocks you and can be destroyed. If I have your e-mail I can send you the screen shot, not sure why you need it, but I'll send it...I'll check to see in I have you in my contacts, if not could you PM it to me or send me e-mail? Just wanted a screenshot here for the world to see... So I can upload it to steam or something... Ok, I will fix the names and update the pack again, so patience... see ya Martin
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Corvin
Ninja Master
Posts: 265
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Post by Corvin on May 25, 2014 18:36:28 GMT -5
Okay thank you very much. Cya
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Post by Robman on May 25, 2014 18:51:20 GMT -5
Similar to how a map with more than 8 characters in its filename won't launch in Sw Dos but will launch using SWP.
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on May 25, 2014 21:34:51 GMT -5
Similar to how a map with more than 8 characters in its filename won't launch in Sw Dos but will launch using SWP. Didn´t know that... thanks Corvin and Robman. New updated link (both packages one for Redux the other for DOS, with shorter names): www.mediafire.com/?lyieyiffyykaqcgHave fun and spread the word! Martin P.S. Robman add me as a friend on Steam. I wanna challenge you to a DM as soon as the multplayer for Shadow Warrior is released
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Corvin
Ninja Master
Posts: 265
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Post by Corvin on May 25, 2014 21:55:41 GMT -5
Thank You, although I have to say Redux and SWP should be-able to handle the shorter file names, no need for twice the work and twice the file size.
I'll probably have to split the pack up or something to post it.
Thanks again for going the extra mile to fix the file names.
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on May 25, 2014 22:10:19 GMT -5
Thank You, although I have to say Redux and SWP should be-able to handle the shorter file names, no need for twice the work and twice the file size. I'll probably have to split the pack up or something to post it. Thanks again for going the extra mile to fix the file names. Yes after I updated the link I thought the same, its a little redundant. Maybe in the next update I will include only the one with the shorter names. I kept both because several guys already had the ones with the larger names so erasing the long named voxels and copy-pasting the newest ones would be a pain in the ass I guess... Here´s a screenshot from Steam´s Shadow Warrior Classic 1997 (DOS):Have fun, let me know your thoughts Martin
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Post by Robman on May 26, 2014 22:16:55 GMT -5
Yeah it's a good idea to have just one version compatible with all.
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Post by maligned on May 27, 2014 13:45:36 GMT -5
Fascinating! However more Wang Bang games would be appealing. ;-)
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on May 27, 2014 18:50:27 GMT -5
Fascinating! However more Wang Bang games would be appealing. ;-) Finally you have appeared! I already defeated Robman and Dro using only the sword while they were using rocket launchers with nukes. I am ready to challange you to a deathmatch. I like yang or SWP, let me know if you wanna play. Martin P.S. Rob you are invited too...
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Post by Robman on May 27, 2014 20:22:26 GMT -5
and pigs fly ... Mal, you back in game mode?
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Post by maligned on May 28, 2014 14:03:50 GMT -5
Still out of commission for gaming, but the challenges are noted and pending.
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on May 31, 2014 18:53:16 GMT -5
Rob, Corvin and fellow sw fans:I need your help. I am currently working on converting the chair sprites into voxels. After extracting using GRPViewer I noticed that only one of the chair sprites (the one with little wheels)was extracted and I cannot find this one: I would if someone can tell me the name of the voxel. Generally is with numbers. I need the name so I can replace it with the voxel later. If you post the sprite here even better! Thanks and stay tuned Martin
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Corvin
Ninja Master
Posts: 265
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Post by Corvin on May 31, 2014 19:55:49 GMT -5
Sent you a PM, but if I get time I'll have a look myself.
That sprite is 614 Chair
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on Jun 1, 2014 12:11:14 GMT -5
Sent you a PM, but if I get time I'll have a look myself. That sprite is 614 Chair Thank you very much, Corvin! About the voxels as they are bigger and considering that I don´t have too much free time you have to wait a little bit. Patience Martin
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Post by Robman on Jun 1, 2014 22:35:34 GMT -5
I myself had never played around with the voxel stuff so I would be no help in that area.
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Post by brandon on Jun 2, 2014 0:26:30 GMT -5
Looks good, hope to see more.
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Post by maligned on Jun 2, 2014 17:12:36 GMT -5
I do not condone split personalities, though it would go something like this;
Pre-Wang Bang challenge: "I've seen better voxel work from an eight year old child!" This insult shall follow a classic Deltree command to said directory that houses the voxel files.
Now for the proper response, very nice work! Its always good to tinker with the art files as long as it does not slow the game down while enjoying a site see through a level.
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Post by Robman on Jun 6, 2014 13:28:42 GMT -5
Sometimes I think I understand the above post and then chuckle. Shortly after though, I realize I likely don't get it.
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Post by maligned on Jun 8, 2014 14:55:57 GMT -5
It's just a cluster f' in a positive way.
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on Jun 20, 2014 15:34:14 GMT -5
Ok here´s a little update about the chair voxel: I am using one of the voxels from Blood Voxel Pack as a premade model Here´s the chair parcially carved from the original voxel: Right now I am going through some personal echoes so it will be way slower than the previous voxels. Nevertheless it will be finished! Should I include the modified camera voxel I made for Duke Nukem in the next update?More pics of the voxels soon
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Corvin
Ninja Master
Posts: 265
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Post by Corvin on Jun 21, 2014 20:47:35 GMT -5
Take your time Martin. We all have things going on.
Okay but this chair doesn't look like the black one you posted/needed the tile number for. Am I missing something?
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on Jun 22, 2014 0:58:22 GMT -5
Take your time Martin. We all have things going on. Okay but this chair doesn't look like the black one you posted/needed the tile number for. Am I missing something? There are two chairs in Shadow Warrior the one with wheels and the other one is the one I asked you give me a picture of... This chair, however, is the one with wheels, this is the sprite: So I will take longer to create. (by the way I am planing to use the same voxel model to make both chairs)
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on Jun 22, 2014 12:17:43 GMT -5
Here´s another screenshot. This is from the second level Zilla´s Construction:
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on Jul 12, 2014 13:03:12 GMT -5
Here´s another screenshot. The voxel is slowly taking shape. Patience... See ya
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