Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on Jul 12, 2014 16:24:16 GMT -5
Here´s some pictures of the process of making the lamp voxel: Here´s how it looks like in the game, still needs pivot fixing, arrange colors, the shape of the black part of the lamp etc. I barely have time, however it will be finished! Still looking forward a deathmatch against you Rob and Maligned... hope steam make the multiplayer for shadow warrior soon...
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Post by Robman on Jul 12, 2014 20:55:18 GMT -5
Right on Good to see some more work towards the voxels. The base of the lamp strikes me as a bit large but could just be me. Here is the lamp from the HRP.
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on Jul 12, 2014 23:55:13 GMT -5
Right on Good to see some more work towards the voxels. The base of the lamp strikes me as a bit large but could just be me. Here is the lamp from the HRP. While making the voxels I am trying to be the most loyal as possible to the original 2d sprite. Here´s the original sprite and the voxel side to side: As you can see in the original 2d sprite, the gray base of the lamp is longer in terms of pixels, so when converting them into voxels I had to keep the same proportion as in the sprite. The black part of the lamp is a pain in the ass to make as it is round and has a diagonal disposition and voxels are square so it will be time consuming as well. By the way HRP automatically replaces the voxels with the correspondent polimer in case there´s no polimer the voxel stays. Here´s how it looks so far in the game (pivots fixed, still gotta fix the rotation colors etc etc): Picture below: This is the same voxel (not rotated at all) in level 2 Zilla´s Construction, unlike in level 1 Seppuku Station the orientation of the lamp looks good. However if I change the rotation so it looks good in level 1 it would look odd in level 2 or other... that is an echoe when making voxels, unfortunately. Thanks for the support
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Post by Robman on Jul 13, 2014 4:25:23 GMT -5
I figured that was the case, good work it looks awesome
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on Jul 17, 2014 13:58:37 GMT -5
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Post by Robman on Jul 17, 2014 14:59:32 GMT -5
thank heavens it's only got to be done once! .. When you're done with the voxels someday you should get into building some maps
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on Jul 17, 2014 18:51:25 GMT -5
Here some more. This is very time consuming so I will take a little break after this... In game: Side to side with the original 2d sprite (still incomplete by the way): P.S. I will need some help finding the part of the shadow warrior game code where the candle animation is. So far I made the three voxels of the candle animation, but I cannot make an animated candle voxel animation like the ripper heart voxels...
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Corvin
Ninja Master
Posts: 265
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Post by Corvin on Jul 17, 2014 21:32:06 GMT -5
What do you mean "the part of the game code"?
I'm not sure you can animate voxels unless they where built into the game already. But I am unsure.
I know like a switch can be replaced I think with another voxel/switch.
Is there more to this?
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on Jul 18, 2014 13:46:01 GMT -5
What do you mean "the part of the game code"? I'm not sure you can animate voxels unless they where built into the game already. But I am unsure. I know like a switch can be replaced I think with another voxel/switch. Is there more to this? No, there is no more to that... I thought if I could find the code that animates the ripper heart I could copy-paste and replace it in the part of the candles animation but with the candle voxels. Just that. Is it possible to modify the game like that?
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Corvin
Ninja Master
Posts: 265
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Post by Corvin on Jul 18, 2014 20:04:36 GMT -5
Well i don't see a way to animate the voxels as it sits now...
To modify the game I would ask Hendricks266 about that.
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on Jul 19, 2014 11:36:17 GMT -5
Well i don't see a way to animate the voxels as it sits now... To modify the game I would ask Hendricks266 about that. If you can, please do so! It would be great if I could voxelize the animated sprites Thanks Corvin
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Corvin
Ninja Master
Posts: 265
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Post by Corvin on Jul 19, 2014 23:53:41 GMT -5
heh, well I posted it on the duke4 forum, but its I think it might be beyond what hes willing to do.
How many frames/complete voxels does the voxel ripper heart have? is it 2? cause that would be normal, one swapper out for the other.
Where your candle has 3 voxels? that would be unusual.
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on Jul 20, 2014 15:44:06 GMT -5
heh, well I posted it on the duke4 forum, but its I think it might be beyond what hes willing to do. How many frames/complete voxels does the voxel ripper heart have? is it 2? cause that would be normal, one swapper out for the other. Where your candle has 3 voxels? that would be unusual. Yes the ripper heart has two voxels to the correspondent two ripper heart 2d sprites. The candle has 3 2d sprite so I made the 3 correspondent voxels. If he can´t I don´t mind be the one modifing the original game as long someone would indicate me how to edit and modify it... Do you happen to have the link to the duke4 forum where you asked the question?Thanks Corvin
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Post by Robman on Jul 20, 2014 21:11:37 GMT -5
I think that's just done with .kvx files .. meaning the game stitches together multiple voxels to make the animation.
just find out the corresponding voxel #'s or names and replace... I think.
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Corvin
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Posts: 265
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Post by Corvin on Jul 20, 2014 22:10:17 GMT -5
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on Jul 21, 2014 8:47:07 GMT -5
I think that's just done with .kvx files .. meaning the game stitches together multiple voxels to make the animation. just find out the corresponding voxel #'s or names and replace... I think. I did that Rob, but only one voxel is seen. It appears "fixed" and without changing into the other voxels...
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on Jul 21, 2014 8:47:32 GMT -5
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on Sept 8, 2014 14:23:18 GMT -5
Guys as I told you before progress is slow due to personal echoes but the voxel pack will continue... Here´s another "making off" pic, to let you know I am still alive Here´s another one: Take care, see ya Martin
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on Sept 8, 2014 17:44:04 GMT -5
I´ll leave you with one more: By the way: Could you guys play sw with maligned?
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Corvin
Ninja Master
Posts: 265
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Post by Corvin on Sept 8, 2014 19:12:06 GMT -5
They look good Martin. The desk lamp looks like its coming along great.
All the voxels are awsome playing in game btw
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on Sept 8, 2014 21:57:08 GMT -5
They look good Martin. The desk lamp looks like its coming along great. All the voxels are awsome playing in game btw Thanks Corvin I appreciate your support. By the way the greenish tones in this voxel are part of the original sprite. I kept it that way as I am trying to be as closest to the original sprite as possible. Here´s the same voxel practically finished: More to come in the future.
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on Oct 1, 2014 19:58:15 GMT -5
A new update of this Shadow Warrior Voxel Pack:More to come in the future Update:another view without the pink dots
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on Oct 7, 2014 12:59:07 GMT -5
Remember the orientation echoe of the lamp voxel. Unfortunately it will happen as well with the samurai helmet voxel. What looks good on level 01 Seppuku Station looks like this in level 08 Zilla´s Villa: By the way this voxel is not finished yet, hence the purple dots. the trash can voxel is practically ready but I don´t wanna spoil the surprise.
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on Oct 8, 2014 12:39:01 GMT -5
Here´s how it looks in level 1 Seppuku Station (same orientation) still needs some fixes before release. By the way is there any way to contact the team who is making the addon Deadly Kiss?Thanks
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Post by Robman on Oct 8, 2014 18:38:28 GMT -5
does the right one have some pixels missing?
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Corvin
Ninja Master
Posts: 265
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Post by Corvin on Oct 8, 2014 18:38:56 GMT -5
Contact Hendricks266 at duke4 forums or his web site for Deadly Kiss stuff.
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on Oct 8, 2014 19:21:44 GMT -5
does the right one have some pixels missing? The original sprite is not in a front view. Nevertheless yes there are some changes I have to make in the orange part of the helmet. By the way I finished one of the switches that didnt have voxels. Won´t spoil the surprise with a screenshot so you´ll see it in the coming update
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on Oct 8, 2014 19:22:19 GMT -5
Contact Hendricks266 at duke4 forums or his web site for Deadly Kiss stuff. Thanks Corvin! I didn´t know Hendricks was working in the addon himself, thanks again.
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Mxrtxn
Ninja Master
Posts: 344
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Post by Mxrtxn on Oct 19, 2014 12:22:58 GMT -5
Corvin and the rest. I need your help!
Does the following sprite ever appears in a Shadow Warrior level or the addons?
Thanks in advance Martin
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