Right on Good to see some more work towards the voxels.
The base of the lamp strikes me as a bit large but could just be me. Here is the lamp from the HRP.
While making the voxels I am trying to be the most loyal as possible to the original 2d sprite. Here´s the original sprite and the voxel side to side:
As you can see in the original 2d sprite, the gray base of the lamp is longer in terms of pixels, so when converting them into voxels I had to keep the same proportion as in the sprite.
The black part of the lamp is a pain in the ass to make as it is round and has a diagonal disposition and voxels are square so it will be time consuming as well.
By the way HRP automatically replaces the voxels with the correspondent polimer in case there´s no polimer the voxel stays.
Here´s how it looks so far in the game (pivots fixed, still gotta fix the rotation colors etc etc):
Picture below: This is the same voxel (not rotated at all) in level 2 Zilla´s Construction, unlike in level 1 Seppuku Station the orientation of the lamp looks good. However if I change the rotation so it looks good in level 1 it would look odd in level 2 or other... that is an echoe when making voxels, unfortunately.
Here some more. This is very time consuming so I will take a little break after this...
Side to side with the original 2d sprite (still incomplete by the way):
P.S. I will need some help finding the part of the shadow warrior game code where the candle animation is. So far I made the three voxels of the candle animation, but I cannot make an animated candle voxel animation like the ripper heart voxels...
Ninjakitty: You can see the floor of the top level from the other level, and you can see the ceiling of the bottom level from the other level. The thing is that if you do that, you cannot see the top level from the bottom level in the sector in which you can see the
Jul 17, 2020 1:17:42 GMT -5
Ninjakitty: floor of the top level
Jul 17, 2020 1:17:49 GMT -5
Ninjakitty: And vice versa
Jul 17, 2020 1:17:54 GMT -5
Ninjakitty: So in other words, it only works if you're keeping the player on one level, glitches will be noticable if they can go between both of them
Jul 17, 2020 1:19:20 GMT -5
Robman: and thus the essence of swbuild. You can do it...but there's almost always a catch.
Jul 18, 2020 20:42:26 GMT -5
Ninjakitty: Oddly sector objects on one sector over/under another sector will drag sprites from the other sector
Jul 27, 2020 20:16:26 GMT -5
Ninjakitty: It's not even inside of the sector object's lines vertically
Jul 27, 2020 20:21:03 GMT -5
Ninjakitty: Sector objects are officially weird as hecc
Jul 27, 2020 20:23:40 GMT -5
Ninjakitty: Ok so any sprites in the bounding box defined by the bounding sprites will be carried along, even if they're in a different sector entirely. Also if you use a wait for event track, the object will actually go PAST that track sprite tothe next one THEN wait
Jul 27, 2020 20:24:50 GMT -5
Ninjakitty: There's something special about all of the official Shadow Warrior maps. Like, they just work. The theme, the layout, everything. Some masterminds knew exactly what they were doing, and I can't quite replicate it.
Jul 28, 2020 15:01:45 GMT -5
Ninjakitty: They're honestly creative as hell, very imaginative but they still feel somewhat grounded in a really cool reality.
Jul 28, 2020 15:02:23 GMT -5
Ninjakitty: Haven't seen any fan-made maps replicate this either
Jul 28, 2020 15:02:42 GMT -5
Ninjakitty: I should make it so that if you kill all of the crabs Zilla himself will spawn in the map and try to kill you
Jul 28, 2020 19:18:10 GMT -5
Robman: The official maps were indeed special
Jul 28, 2020 20:26:11 GMT -5
Mxrtxn: The forum was down some minutes ago. Got scared
Aug 1, 2020 11:03:19 GMT -5